Why use games to escape reality when they can be used to improve it? Game designer Jane McGonigal takes her turn in the latest IF Conversations.
Wayne
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I think Jane has some excellent points about applying what is known about games towards more real-world endeavors vs. the escapist fantasy worlds which currently dominate gameplay.
My question is, who decides what real world problems will be addressed? Should everything be a game? What does that mean? I doubt everything can be a game, so how do we pick and choose,and who does the picking and choosing?
And, by fashioning a problem as a game -- with a game's clear rules, periodic reward scheme, defined end goal and fuzzy morality -- what happens to one's ability to address the more ambiguous and tedious problems we face? No one loves policy wonks, engineers or accountants, but they are very necessary and often boring components of a successful enterprice.
Posted by: Margaret Weigel | 04/16/2009 at 01:37 PM