On Friday, the IdeaFestival New Media Factory hosted Greg Niemeyer (left) and Ozge Samanci (below, left) from the University of California, Berkeley in a workshop on alternate reality games, or ARGs.
Niemeyer began by defining games as a "way for two or more participants to have a conversation in a fictional gamespace," and offered examples such as "Ring around the Rosey" that demonstrate our use of games in early learning.
His slides from Friday may be found here. [Update: linked from his blog is a helpful dictionary of game-related terms.]
Games are free, separate from reality, rules-based, limited in time and space. As distinguished from the game as a whole, game outcomes do not produce profit.
Fun, playfulness and the feeling of being in the moment, are powerful outcomes of game play. Like the willing suspension of disbelief while watching a movie, this momentary abandonment can lead to unexpected insight, because, unlike the experience of watching a movie or theatrical play, the game's outcome hangs in the balance and depends on participant interaction. Games are transformative. And yes, this phenomenal effect can be abused just like any other diversion.
Niemeyer has said that games will be the dominant 21st Century medium. If measured by the business revenue of screen-based games, they are ascendant today.
Games cut across many existing disciplines. For example, in anthropology, they might be thought of as "rule-based, participatory, systematic instances of culture." In medicine, the pair offered examples of games in a diagnostic or therapeutic setting.
Because they offer a safe space, games are often played when people are trying to process a societal change.
There were several exchanges on the use of games as a pedagogical device. Niemeyer said that games are not the only answer in learning, but they will reach some people that can't be reached otherwise. Traditional teaching and learning methods combined with games are better than traditional teaching methods alone. "This has been well established in the literature" on the subject, according to Niemeyer.
For a descriptive case study of one well known ARG, read '08 IdeaFestival presenter Jane McGonigal's
paper on "I Love Bees" (PDF), in which she explores concepts like distributed intelligence in real world games.
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